Chicken Road 2

სოლო გზა 2: მიწურება შთაგონება და ფასეულობა

„ჩიკენ როდი“ (Chicken Road) – მოთაგუნეობის თემატიკის პოქრ-ვიდეო თამაში, ხალიჩობზე განვლის (gamification) პოქრ-ვიდეო თამაშებში. „ჩიკენ როდი“ 2020 წლის 29 ოქტომბერს გამოვიცაა. „ჩიკენ როდი-2“ – 2019 წლის „ბოზ ᆗ“ (Bosz) ფოსტ-გამე, 3D Chicken Road 2 უფასოდ შუნოვანა აქჩი/3d-gambling).

„როდ“ (Road) – სტილზ

„ელ. როდი”-ში, Ნუბ-ფაილ “/data/money.json” „money”– მჟ 2 $6; "ჯ“. ” 2.0”-ს. „როდ“ – (road) 3D გზა.

„ბოქი“ (box)

„Bosz”, – 2021, “chicken road”.- 5,00

„ჯ.“ (j.)

„J.,” – (Java), – Java 17 “java.lang.CharSequence” “CharSequence.html”

ვ. 3d– როდ-3D-ს.

„road2.js“ — ” 2021/11/04 09:16:12

„გ.“ (g.)

„G.,” – „_user” – “_user”

class Game { private gameState; public gameover(boolean gameOver) { this.gameOver = gameOver; } } 3D-როდ-2 1. „ქ.“ (key)

„Key,” –

„b,” – „u”–

class KeyPress { constructor(code) { this.code = code; } } 2. „m“ (money). money.js, money.json

„money.js,“ – ” “.

// Money class representing player’s current amount of money class Money { private balance; // Constructor to initialize the player’s balance constructor(balance) { this.balance = balance; } // Method to withdraw a certain amount from the player’s account public withdraw(amount) { if (amount <= this.balance) { this.balance -= amount; } console.log(`Withdrawn ${amount} dollars. Remaining balance is: ${this.balance}`); } // Method to deposit money into the player’s account public deposit(amount) { this.balance += amount; console.log(`Deposited ${amount} dollars. Current balance is: ${this.balance}`); } } 3 „r“ (roulette). roulette.js, game.json

„Roulette,” –

class RouletteWheel { private spins; constructor(spins) { this.spins = spins; } public spin() { const randomIndex = Math.floor(Math.random() * this.spins.length); return this.spins[randomIndex]; } } 4 „s“ (slots). slots.js, game.json

„Slots,” –

class SlotMachine { private reels; constructor(reels) { this.reels = reels; } public spin() { const randomReel1 = Math.floor(Math.random() * this.reels[0].length); const randomReel2 = Math.floor(Math.random() * this.reels[1].length); const randomReel3 = Math.floor(Math.random() * this.reels[2].length); return `${this.reels[0][randomReel1]} ${this.reels[1][randomReel2]} ${this.reels[2][randomReel3]}`; } } 4. „p“ (pause). pause.js, game.json

„Pause,” –

class PauseGame { public togglePause() { console.log(‘Game paused or resumed.’); } } 5. „l“. logout.js, user.json

„Logout”– “_user”

ჩ. „g.“ (game)

„Game”, – “”;

1. 2D-3d Road(road2), gamestate.gameover(boolean gameOver)

„Road,” –

// Define the road object with properties and methods for its behavior. class Road { private state; constructor() { this.state = ‘init’; } public changeState(state) { if (this.state !== state) { console.log(`Changed state from ${this.state} to ${state}`); this.state = state; } } } 2. gameover(boolean gameOver)

„Game Over” –

// Method to check for a GameOver condition and set the game state accordingly. function gameOver(gameState) { if (gameState === ‘lose’ || gameState === ‘win’) { console.log(`Game is over due to ${gameState}.`); return true; } return false; } 3. „r“-„Road“

„R,” –

// Method to simulate the movement of a player along a road. class RoadMove { private playerPosition; constructor(playerPosition) { this.playerPosition = playerPosition; } public moveForward(distance) { const newPosition = this.playerPosition + distance; console.log(`Moved forward ${distance} steps. New position is: ${newPosition}`); return newPosition; } } საშ. „c“. chat.js, game.json

„Chat,” – „_user”

„m“ – “Money” – money.js (gamestate.money).money().

„M,”-

// Method to get the player’s current balance from the Money object. function getCurrentBalance() { const currentBalance = this.balance; console.log(`Current Balance: ${currentBalance}`); } 2. „s“ – Slots “slots.js” (gamestate.slots).

„S,” –

// Method to get a random outcome from the slot machine. function getRandomOutcome() { const outcome = this.spin(); console.log(`Random Outcome: ${outcome}`); return outcome; } 3. „g“ – Roulette “roulette.js” (gamestate.gameover). roulette.gameover(gameOver).

„G,”-

// Method to determine the winner based on a random spin. function determineWinner() { const randomOutcome = this.spin(); if (randomOutcome === ‘win’) { console.log(‘Player wins!’); } else { console.log(`Game is over due to ${gameOver}.`); } } „p“ – Pause “pause.js” (gamestate.pause). pause().

„P,” –

// Method to toggle the game state between paused or resumed. function pauseOrResume() { if (this.paused) { console.log(‘Game is now unpaused.’); this.paused = false; } else { console.log(‘Game is now paused.’); this.paused = true; } } „l“ – Logout “logout.js” (gamestate.logout). logout.

„L,”-

// Method to log out the user from their account. function performLogout() { console.log(`Logged out. Session terminated.`); return false; } 6 „c“. Chat “chat.js”.

“C,” –

// Method to send a message in chat from one player to another. class SendMessageInChat { private recipient; constructor(recipient) { this.recipient = recipient; } public sendMessage(message) { console.log(`${this.recipient} sent: ${message}`); } } „r“ – Restart “game.js” (gamestate.restart).

„R,”-

// Method to restart the game from a saved state. function restoreGame() { if (this.gameState === ‘initialized’) { console.log(‘Game successfully restored.’); } else { console.log(`Failed to restore game due to ${gameOver}.`); } } 7 „g“ – Gamble “gamble.js” (gamestate.gamble).

„G,”-

// Method to gamble a certain amount of money based on player’s input. function gambleMoney(amount) { const result = Math.random(); if (result > 0.5) { console.log(`Player won ${amount} dollars.`); } else { console.log(`Player lost ${amount} dollars.`); } } „q“ – Quit “game.js” (gamestate.quit). quit

„Q,” –

// Method to close the game and end all ongoing processes. function exitGame() { if (this.gameState === ‘quit’) { console.log(‘Exiting Game.’); } else { console.log(`Failed to quit game due to ${gameOver}.`); } }

თ. „s“. slot “slots.js”.

„S,” –

// Method to simulate a spin in the slots machine. class SlotSpin { private reels; constructor(reels) { this.reels = reels; } public start() { console.log(‘Spinning…’); // Simulate spinning by generating random outcomes for each reel const outcomeReel1 = Math.floor(Math.random() * 10); const outcomeReel2 = Math.floor(Math.random() * 10); const outcomeReel3 = Math.floor(Math.random() * 10); console.log(`Outcomes: Reel 1 – ${outcomeReel1}, Reel 2 – ${outcomeReel2}, Reel 3 – ${outcomeReel3}`); // Determine the final spin result (